Yet Another World's Largest Dungeon Crawl
Region A Rooms
Big square room, 2 doors leading into Dungeon. They seem to be protected by 1 way force walls.
Main Entrance Chamber
3 dead orcs. 2 doors that can’t be accessed, 4 leading off to normal rooms, 1 secret door leading to Angel Room.
Was a dead Angel in there, now just it’s dust. Trap at entrance, but room is otherwise safe and seems to help heal the party. History of the place in some forgotten language written on the walls.
1st Mouldy room
Was lots of mouldy sacks, but they’ve been burnt. 2 normal doors, 2 secret doors.
2nd Mouldy room
More mouldy sacks, but also barrels. Found gold ring. Acid Arrow trap. 2 doors.
Wet rope, rusty nails, rusty tools. 1 door, 1 secret door leading to 1st Mouldy room.
Full of the dead bodies of Goblins and Trogladites. Stinks. 1 door, 1 secret door leading to 1st Mouldy room.
Dead Orc room
Dead Orc, large diamond found. 2 doors.
First Dark Mantle room
Small square room, first fight with a Dark Mantle.
Dead Kobold skeleton. No gear left. Double doors, single door.
Large room. Table with Kobold skull, Back Scratcher made from a lizardman thighbone. Bed. Stools around a pile of dirt. Double doors, secret door that leads to poker room.
Lots of makeshift table and chairs scattered around. Found old deck of cards, plus gold ring with perl inlay. 1 door, 2 secret doors, 1 leads to Large bedroom, 1 leads to stinky grass room.
Stinky Grass Room
Room filled with lots of torn up grass mats. Blood spots on the foor. 1 door, 1 secret door.
Lots of rocks, forcing people to slowly squeeze through. 2 door.
Large Censer in centre of room. To heavy to carry despite value. 2 doors, 1 traped with Colour Spray.
Discarded crushed gold goblet. 1 door, 1 secret door that leads to double rat room.
Double room of rats
Two rooms, big opened door. First Dire rat spotting. 1 door, 2 secret doors. One wall that needed mending so it didn’t collapse.
Chained Skeleton room.
Very large room. Lots of skeletons hanging from the walls by chains. More skeletons on the ground chained to central spike in the floor. Touching them shows visions of the captives being horrible tormented. Animals don’t want to enter.